Friday, December 13, 2013

VR of the Future: Material Resource Collections

            For many years, visual resource collections focused on creating libraries of slides and digital images for student learning. Within the past few years, visual resource collections at several of the nation’s top design schools have begun delving into a new type of collection: materials. Rhode Island School of Design, Harvard Graduate School of Design, The University of Texas at Austin, California State Polytechnic University, and California College for the Arts have all started collecting materials that their students can discover a wide range of design materials, ranging from ceramics to papers to textiles.
            To learn about this new field of librarianship, I travelled to Rhode Island School of Design to meet Mark Pompelia, Visual Resources Librarian, who gave me a tour of their impressive VRC. The Graham Visual Resources Center at RISD houses approximately 175,000 slides, including both 35mm and lantern slides. It also contains over 20,000 materials for students to study, organized by “composition-based categories such as wood, metal, glass, mineral, animal, plastics, composites, etc.” (Fleet Library website). Amazingly, this collection is circulating, which allows students to study materials in different contexts and to understand them fully. The MRC at RISD began in 2009 after a survey found that small collections of materials were scattered across campus; the first collection to move into the library itself was that of the Department of Interior Architecture (Pompelia 2).
            One major challenge of materials collections is the standards with which one should catalog them, because they “[challenge] traditional concepts, roles, and functions as a library, collection, lab, and center merge into one space with a cross-campus mission. The learned areas in visual resources of digital collection creation and management (metadata schema and digital asset management) are also challenged with the return to—and assertion of—the original/physical object” (Pompelia 1). In addition, because of the enormously varying nature of all materials, it can be different to describe properties that apply to all objects in the collection. Schools focusing on architecture will often categorize materials by prototypical use (ie. Flooring tiles, wallpaper), while more general design schools are organizing them by their intrinsic properties rather than their typical uses (Hindmarch 7). The University of Texas at Austin Materials Lab online catalog (http://soa.utexas.edu/matlab/search/) allows browsing allows browsing within categories such as composition, form, process, properties, and applications. According to Mr. Pompelia, he and other VR librarians at RISD are working with Harvard to establish a shared taxonomy and online catalog. In terms of circulation procedures, RISD is currently using a hand-written ledger, while schools such as Cal Poly have begun bar-coding items (Hindmarch 10).
            Throughout my interview and subsequent research, I realized that a strong relationship with vendors is a necessity for successful material resource collections. RISD works with a couple. The first is Materials ConneXion, a materials consulting firm based out of New York City (http://www.materialconnexion.com/). Materials ConneXion runs an “Active Matter” program, which allows RISD and other institutions to receive a periodic shipment of new, innovative materials to add to their collection. In addition, RISD students can visit their 7,000 New York city location to discover more. Other vendors such as Materia (http://materia.nl/), based in the Netherlands, and Inventables, (https://www.inventables.com/), based out of Chicago, are also partnering with schools to provide the most up-to-date products.
            While materials collections are nothing new to architecture firms, they provide a fresh use of visual resources within higher education. The materials library at Cal Poly was established with the following goals in mind: “to promote an increased awareness of materials, especially in relation to sustainability; Provide a setting for collaboration between students of architecture and related disciplines where a spirit of integrated practice can develop; Enable developing designers, engineers and managers to follow emerging trends in materials and building products” (Hindmarch 4). It is these goals which are inspiring VR curators think beyond the slide and towards hand-held objects.


The large majority of material in this paper is based on an interview with Mark Pompelia that  took place at RISD on November 18, 2013. Other resources quoted in this paper include:

Fleet Library. Rhode Island School of Design, Web. 10 Dec. 2013. <http://library.risd.edu/>.

Pompelia, Mark. “Texture and Materiality: Creating a New Material Resource Center at

      RISD.” VRA Bulletin 38.2 (2011): 1-7.


Hindmarch, Leanne, and Robert M. Arens. "The Academic Library and Collaborative Architectural 

     Education: Creating a Materials Collection at Cal Poly." Art Documentation 28.2 (2009): 4-12.

Thursday, December 5, 2013

Photography Research Guide

Link to Photography Research Guide:

http://446blog-photography.blogspot.com

Access, accessibility and inclusion

The Americans with Disabilities Act

Title III of the Americans with Disabilities Act prohibits discrimination on the basis of disability in places of public accommodation, for example: "Museum, library, gallery, or other place of public display or collection." (www.ada.gov)  It also requires newly constructed or altered places of public accommodation to comply with ADA design standards.

Many cultural institutions comply with the ADA in letter more so than in spirit.  Accessibility levels vary from provisions such as wheelchair ramps, accessible restrooms and allowing service animals to efforts to encourage people with a range of different abilities to come to our museums, our libraries, our cultural heritage institutions.  The difference is between retroactively making the minimum changes possible to be compliant with the law, and proactively designing spaces, exhibits, and services to meet people where they learn, perceive and relate to the world, on what can be a very broad spectrum.

Different Ability Levels, Different Needs

People with differing levels of ability are no more easily categorized than anyone else.  As a result, there is no one-size-fits-all solution, and visitor-centered programming is crucial for a successful, engaging experience.  People may be blind or visually impaired, deaf or hard of hearing, may be on the autism spectrum, may have dementia, may be in a wheelchair or need a cane, may have any combination of these.  It is important for museums, libraries and other areas of public collections to reach out to these populations, with measures that include touchable exhibits, assistive listening devices, places to calm down, and training of staff, including security staff, in different behavior shown by these populations.  Some disabled people require a companion with them; what is your institution's policy regarding admission fees for the companion?  It is important to develop solutions for groups, who may be more comfortable in non-judgmental environments, as well as for those who would rather explore with the general population.

Museums evolved and have an identity as a place to go and see things.  Their mission is to preserve items so they may be seen by future generations.  Hetherington describes them as a "space of seeing and conservation." (Hetherington, 444).  First of all, this places a primacy on sight as the means by which museum patrons learn, and discuss, and interact.  This primacy of vision makes the relationship between museums and visually impaired people especially complicated.  Many blind and low-vision people experience and perceive the world through touch.  This is at odds with a museum's mission to conserve, to protect items which may be damaged by the salt, sweat and oil that our hands leave on them, or items that may be sharp or heavy and may injure a person touching them.

However our seeing has changed over the years, the patron in a museum has always been assumed to be sighted (Hetherington, 448).

We as museum professionals have an obligation to try to remove barriers to information for all our patrons.  This demands that we question how our information is presented.  Barriers may take the form of case glare: does reflected light off a glass display case prevent a person in a wheelchair from seeing the artifact inside?  Wall-mounted plaques are often reflective, in small type, and placed at a height where a standing adult can read them, making a barrier for those with low vision and people in wheelchairs, and children.  (Waite, 76.)  People with low hearing may find noisy galleries a difficult space in which to pay attention to the art in front of them, as might people with disorders on the autism spectrum, which can make them very sensitive to noise and light.

Local Institutions

I wish to discuss three local institutions who have accessibility programs in place, and explore what we in the art curatorial world can learn from organizations other than art museums.  I will discuss accessibility offerings at the Museum of Fine Arts, the Wheelock Family Theatre, and the Museum of Science.  Included here will be a look at how accessibility is written into the mission statements of these organizations.

Museum of Fine Arts

The mission statement of the Museum of Fine Arts (MFA) "celebrates diverse cultures and welcomes new and broader constituencies," and "accommodates a wide range of experiences and learning styles." (www.mfa.org)  The museum website has an Accessibility tab located on the home page, which brings up a list of services offered, starting with parking and entrances.  

The museum has manual wheelchairs and Rollators (walkers with wheels, a padded seat and a back) that may be borrowed.  Personal care attendants are admitted to the museum free of charge.  Lightweight portable stools are available to be brought into most galleries for seating beyond the permanent benches in the galleries.

The museum offers Assistive Listening Devices (ALDs) for gallery tours and talks in the visitor center, and has a separate system for programs in the auditoriums.  Headsets and neck loops are available, as are large font maps.

The MFA Guide offers audio and video commentary on collections and focused tours of special exhibitions.

For blind or low-vision patrons, the MFA Guide includes an audio descriptive tour, and the patron may request a unit with voice-over or screen-reading feature, turned on and off by a tactile button on the "5" key.  A service called "Beyond the Screen" is a self-contained tour and bag with materials for a blind or low vision patron and a companion, with a focus on the Asian collection, available free of charge.

Tactile art cards are available at the Family Art Cart on weekends  These are cards focused on one object with a raised line graphic, Braille, and large print.

For deaf or low hearing patrons, the museum offers headphones and neckloops (compatible with hearing aids).  Every MFA Guide stop includes the option of onscreen text transcripts.  There is an ASL version of MFA highlights, and FM assistive listening devices with headphones or neckloops.

Where the MFA really shines is in specific art access programs.  Access to Art is a program of interactive tours designed for groups with disabilities: physical, cognitive, people with dementia, people undergoing medical treatment, and many more.  This is an example where some people will prefer a group environment, and others may prefer an individual tour, which can be scheduled with advance notice.

Artful Adventures targets children and teens with disabilities, and includes a program called Beyond the Spectrum for children with autism or on the autism spectrum, which is a tour combined with an art making activity.

Feeling For Form is a program designed for visitors of all ages who are blind or low vision.  It offers tours of collections through tactile exploration of selected sculpture and furniture.  For items that cannot be touched, there is verbal description and tactile graphics.  This program is led by trained museum volunteers and access staff in all areas of the museum.  This program works with groups, such as the Perkins School for the Blind, who come to the museum monthly.

All touch tours at the MFA require the participants to wear gloves.  It is a delicate balance: on the one hand, this lessens the intimacy of the touch experience.  On the other, it keeps objects clean and means the participants can touch more objects.

A Hand's Reach to Art is a program for the deaf and low hearing.  Throughout the year, selected gallery tours, performances and demonstrations are interpreted in American Sign Language.  Each second Wednesday of the month, there is a tour presented in ASL.

Wheelock Family Theatre

The mission statement of the Wheelock Family Theatre states, "We are devoted to the ideal of complete access and reject the notion that the arts should be available only to audiences of privilege… Our access provisions to people with disabilities reflect an unwavering commitment to inclusive, community-based theater." (www.wheelockfamilytheatre.org)

The entire facility is wheelchair accessible.  All performances are open captioned, a system in which dialogue is displayed on an LED screen to the side of the stage.  Selected performances are ASL-interpreted.  Selected performances are audio-described for the visually impaired, with a live pre-show introduction and live audio description.

Programs are available in Braille and large format, and the theater offers sound enhancement devices and infrared assistive listening devices.

The theater also partners with community organizations to make reduced-price or free tickets available to families who otherwise would not be able to afford to go to the theater, and offers a Buy One Get One with a Massachusetts library card.  This recognition of financial barriers as another information barrier has a parallel in the mission statement of the Museum of Science.

Museum of Science

The mission statement of the Museum of Science states, "Since 1993, accessibility for people with disabilities has dramatically improved in the Museum.  All permanent additions to the Museum are pre-examined against accessibility criteria." (www.mos.org)  This statement is actually found in the History section of the museum website.  Under a link to Accessibility, the Museum's vision is referred to: "…everyone can participate equally in the excitement of science and technology learning."  (www.mos.org) Barriers may be financial, cultural, linguistic, educational, or barriers of ability; "all can inhibit expression." (www.mos.org)

The Museum offers sighted guide tours for blind or low vision patrons, and ASL-interpreted tours for deaf or low hearing.  These are available with two weeks' notice.  Many of the museum's exhibits are hands-on by nature.  The Museum is less confined by "Look, don't touch" than an art museum.

Special facilities in the museum include the Omni Theater and the Planetarium.  Both are equipped with captioning systems and systems for amplifying narration.  The Omni Theater offers descriptive narration, foreign language translations, and scripts for selected shows.  The Planetarium offers scripts for shows as well as Braille constellation maps and tactile pictures.

The Museum offers a map and guide in several languages, and has manual wheelchairs, strollers, and electric scooters which patrons may borrow for free.

But…

These are three of the leading cultural institutions in Boston in terms of accessibility.  However, there is much to be done in terms of reaching out to people with disabilities rather than retrofitting our buildings, exhibits and performances to be more accessible.  Questions to ask your organization include: how will we solicit feedback from users?  How might we consult some of these groups as we design our exhibits and performances?  What items in our collections are safe to touch, and do we allow sighted patrons to touch them also?  This might enhance the museum experience for sighted people as well.  There is a conflict between the needs of conservation and the needs of access.  Technology is helping us overcome many of these barriers, but we need to start building accessibility into our exhibits from the ground up and learning from the organizations around us and the communities we seek to serve.

Further ideas include touch tours of a stage before a performance to orient blind or low vision patrons to the stage area, and performances designated for autistic people and their families, such as the production of Elf sponsored by the Theater Development Fund.  This was a challenge to theatergoers and to actors, who didn't know what to expect, and sure enough, during the opening moments, a child ran into the aisle and threw an object onto the stage, which one of the actors caught.  The object was a "fidget", which had been handed out to keep them calm.  Special provisions in this performance included cards showing the characters, earplugs for those sensitive to sound, a "quiet room" in case anyone needed to calm down.  The sound and lighting were softened and the house lights were not turned completely off. (Mandell, 67.)

Best practices gleaned from this include the designated performance, allowing a good deal of time to plan, and consulting experts in autism as to whether the production itself is appropriate for that audience.  (Mandell, 67.)

It also raises the "separate but equal" question, a question which comes up regularly in designing accessibility initiatives.  Many of the theatergoers at this performance enjoyed being in an accepting, non-judgmental environment, rather than being curiosities or singled out.

People learn and absorb information in a vast array of ways, and our institutions have historically been designed for those who can see, hear and walk without assistance.  We are only beginning to understand the range of perception, the how in how people learn.  But there is no substitute for the experience of going to a museum, or a play, and we want to make sure all of our patrons can participate equally.

Questions to Ask:

  • Do we as curatorial staff consult our accessibility team when designing and implementing exhibits?
  • Is accessibility written into our mission or vision statement?
  • If we allow tactile exploration of museum objects for blind or low-vision patrons, do we also allow this activity for sighted patrons?  This may enhance their museum experience as well.  
  • Do we have a policy on gloves for tactile learning?  They create a barrier to touch, but allow people to touch many more objects.
  • Do we offer instruction on touching art objects?
  • What is our policy on care partners?
  • It is our mission to provide interpretation of our artworks.  Will a blind person have access to this interpretation?  A deaf person?  Someone in a wheelchair?  Someone with dementia?  How do people of varying abilities learn and absorb information, and how can we provide it to them?
  • Is our security staff trained in recognizing the different behaviors that may be displayed?  Do they know what is and is not a threat and how to respond?
  • How do we work with our accessibility staff?  What questions can we ask?  How can we reach out?

Resources

Leadership Exchange in Art and Disability (LEAD)
National Endowment for the Arts Design for Accessibility: a Cultural Administrator's Handbook (http://arts.gov/sites/default/files/Design-for-Accessibility.pdf)
NEA Accessibility Resources page
VSA International Organization on Arts & Disability


References

Graham, Helen. Museums for Us: Exploring Museums with People with Intellectual Disabilities. Smithsonian Institution, c 2011.

Hetherington, K. (2003) Accountability and Disposal: Visual Impairment and the Museum.  Museum & Society, 1(2), 104-115.

Hetherington, K. (2000) Museums and the visually impaired: the spatial politics of access.  Sociological Review, 48(3), 444-463.

Kusayama, Kozue.  (2005) Access to museums for visually challenged people in Japan.  

Mandell, J. (2013) The Circle of Inclusion.  American Theatre, 30(5), 66-69.

Udo, J.  (2010) Enhancing the entertainment experience of blind and low-vision theatregoers through touch tours.  Disability & Society, 25(2), 231-240.

Waite, T., Kirkley, J., Pendleton, R., and Turner, L.  MUSEpad: Supporting Information Accessibility through Mobile Location-Based Technology.  Techtrends: Linking Research & Practice to Improve Learning, 49(3), 76-82.

www.mfa.org

www.mos.org

www.wheelockfamilytheatre.org




The History of Fashion from 1950-1985 Resource Guide

http://446finalassignment.wordpress.com/

Handout



Citations for Images:

Helen Williams:

 https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4ykg7Ly2HoyO3uKJ3t3oFRCUxysbBHZua3TWrsd7DIOC-nFLt19c8sZZzDbKNt5hXiQ5_DoTHHBzGOBNzMT71FgpjPkXEa7a7WRhNb9E30QtWHTVUNHnDWaDffFGSopLbbgln-uSmk70/s1600/Helen+Williams+%286%29.jpg

Mary Quant, http://www.peasoupeats.com/blog/wp-content/uploads/2012/10/quantcolourful.jpg


Diana Ross:

http://influential-magazine.com/the-supreme-diana-ross-comes-to-acl-live/picture-diana-ross-iii/#main


1950's Fashion:

http://shinohahn-chan.deviantart.com/art/1950s-fashion-187734206


Stay Alive in '85:


http://www.harpersbazaar.com.au/news/fashion-buzz/2010/7/vintage-couture-auction/

Look, in the sky! It's a bird! It's a plane! It's a comic resource guide!

Hello true believers!

This is a resource guide for the new exhibit we will be creating at our museum on comics, comic books, graphic novels, and art.  The information enclosed within covers a range of topics and major valuable resources, so that those both new and old to the subject will find something of use to them.  There will be an informational meeting about the upcoming exhibit and library sources on December 5, 2013, where you can learn all about using the materials listed.

If you cannot attend the meeting, have recommendations, or need any help at all, please contact me at anytime.  

Feel free to e-mail, call, or drop by the library space!

Sara Smith
Art Librarian
E-mail:  SaraSmith@theMuseumofCoolThings.org
Phone:  735-185-7301

Books
  • Goulart, Ron. The Encyclopedia of American Comics. New York: Facts on File, 1990. Print.

A comprehensive book on major aspects of American comics, such as famous strips, characters, artists, and writers.  (Image From Amazon)
  • Gifford, Denis. Encyclopedia of Comic Characters: Over 1200 Characters. Harlow: Longman, 1987. Print.

This resource covers British comic book characters back over 150 years.  It’s focus is mainly comic strip characters, and each entry includes information about the creators as well as images.
  • Horn, Maurice, and Richard Marschall. The World Encyclopedia of Cartoons. Detroit: Gale Research, 1980. Print.

The World Encyclopedia of Cartoons is an older resource, but had comprehensive information on cartoons throughout the world up until 1980, and includes images of original drawings and sketches.
Horn, Maurice C. The World Encyclopedia of Comics. Philadelphia: Chelsea House, 1999. Print.
This book is actually an updated reprint of the 1976 original, which means it is a valuable resource for researching both older and newer artists.  Covering comics on an international scale, it includes a chronology of comic art, and is well known as an essential tool for comic researchers.
  • Overstreet, Robert M. The Overstreet Comic Book Price Guide. Vol. 43. Timonium, MD: Gemstone Pub., 2013. Print.

The essential guide for pricing comics in a variety of genres, the Overstreet Guide includes current sale prices for old and new titles.  Though the estimates sometimes under or overestimate sale price, and there is a lack of information on underground titles, the guide is released yearly, and is the best resource of its kind.

E-Books

  • Beaty, Bart, and Stephen Weiner, eds. Critical Survey of Graphic Novels: Heroes & Superheroes. Vol. 1-2. Ipswich: Salem, 2012. Salem Literature Electronic Book.

AND
  • Beaty, Bart, and Stephen Weiner, eds. Critical Survey of Graphic Novels: Independents and underground classics. Vol. 1-3. Ipswich: Salem, 2012. Salem Literature Electronic Book.


These two E-books, both provided by Salem Press through the Salem Literature Online Portal, cover a wide array of titles, and important information such as artistic style, themes, characters, and impact.  The first focuses solely on Superheroes in comics, while the second targets independent or underground titles. Each deals with what is considered the “Core Cannon” for comic books within the two genres.


Journals


The Comics Grid is an excellent open access source for peer-reviewed academic articles specifically targeting comics and graphic novels.  The born-digital journal looks to provide original scholarship, covering everything from the artistic depiction of music in comics to masculinity and femininity in current titles.

The Comics Journal takes an art-first perspective on comics and the industry, featuring stories and posts about a wide range of graphic novels, comics, comic strips, and other forms of cartooning.


ImageTexT is another open access Journal dedicated to the study of comics and other media, with articles covering a huge array of topics. Published by the English Department at the University of Florida, it has been released three times a year every year since 2005.

Websites

Bleeding Cool is a site based out of the United Kingdom that is almost constantly updated with news on comic books and the industry.  Staffed with numerous writers, and linked in to all major online outlets, Bleeding Cool is the place to look for information on breaking news, special releases, or rare art work. (Logo from Website)


Comic Book Resources is an online news site for all things comic related.  There, you can get access to previews of upcoming work, reviews, interviews with pencillers, inkers, writers, and colorists, news on television and film adaptation, and see some original work.

An online encyclopedia of over 12,000 comic artists, this site is internationally focused, and includes samples of work.

Databases
  • ArtFull Text

ArtFull Text is a full text database we have access to containing scholarly articles on many different aspects of the art world.  Though it covers many other topics, ArtFull Text has a significant collection of comic book and graphic novel related texts.

Underground and Independent Comics is the first kind of comics database to offer primary sources solely concerning adult comics and graphic novels, covering 421 comic series and 1,901 comic books.  In addition to spotlighting less known comic artists, the database also includes images of titles, interviews, and criticisms. 

The Grand Comics Database is a database powered by users in order to upload and document comic books from all over the world.  It recently added its 450,000th cover.  New issues are included, and from each entry you can access information about the entire series.

This resource is a free online database with a two part purpose:  Much like the Grand Comics Database, this database also looks to collect covers from comics all over the world.  However, it also functions as a source for in-depth information on each comic included, as well as an access point to artists homepages, social networks, and deviant art pages.

Character Databases

Most of the major comic book companies have some information on their characters linked to their homepages (see above).  However, for additional information, Marvel, DC, Image, and Dark Horse also have fan driven Wikia databases that can be searched for artists, characters, titles, and series.


Companies


Below is listed the top 5 comic book companies.  Click on the name of the company to access the homepage, which has links to news, or functions as the company's blog.  Vertigo is a subdivision of DC, but is well known for its artists and content.  

Of course, this is not all the companies you will encounter, and I will be updating systematically to include others.  If you have a book, piece of artwork, or artists associated with another company, please let me know, and I will add them immediately to this list!.




Social Networks

Sometimes, the best way to gather information on art, artists, and upcoming books is to head straight to the source.  Artists often have their own Facebooks, Twitters, and Tumblrs, which they update often, release news on, and even utilize to display original artwork.  Use the Comic Book Database (http://comicbookdb.com/index.php) to find lists of an artist's social network sites, check the List of the Top 125 Comic Book Artists as voted by Comic Book Resources to see basic information, or search an artists name in the main networking site.  Below are some examples:

Podcasts
Marvel is a heavy user of social media, and creates numerous podcasts to promote their products. These podcast can be found from their main site. 

Comic Book Club is a live stage show podcast that brings together different and unique guests each episode to discuss comics and new or developing projects.  Less in-depth than other podcasts, it is a better podcast for getting an introduction to an artists, writer, or comic.

Though Word Balloon is a podcast that covers a variety of media formats, when it comes to comic books, it is an excellent source for in-depth interviews with artists and writers about their working processes and ideas.  As a more knowledgeable host, John Siuntres can go beyond the average podcaster to discuss details with his guests. 
CPN Logo

The Comic Podcast Network has numerous podcasts to explore on a variety of topics, with a variety of people.  You can actually join the site as a member, and they will link any podcasts you create to their main page so that others can find it. (Image from Website)
  • SMODcast: Fatman on Batman, I Sell Comics, Bagged and Boarded, and Secret Stash (http://smodcast.com/)

SMODcast is a podcasting network run by Kevin Smith, a director, author, and comic book writer.  Though the site has other, non-related podcasts, there are at least four related to the comic book industry, one being based on the regular AMC show “Comic Book Men”. Many of these podcasts are informal and fun, but Smith often has major members of the comic book community on as guests  Beware, language and content can be adult.

Films
    Comic Book Confidential (1988)
  • Comic Book Confidential. Dir. Ron Mann. Sphinx Productions, 1988. DVD.

Comic Book Confidential, though older, is an excellent documentary on the history of comic books as an artistic medium, and contains interviews with some of the most well know talent s in the industry. (Image from IMDB)
  • Superheroes: A Never Ending Battle. Dir. Michael Kantor. Perf. Liev Schreiber. PBS, 2013. DVD.

Superheroes is a very new documentary containing over 50 interviews with huge industry names as the history of comic books all the way up to their current incarnation is discussed. 

Additional Sources

A massive website, the Comic Research Bibliography is an international bibliography covering comic books, comic strips, animation, caricature, cartoons, bandes dessinees, and related topics, with over 29,000 entries from a wide range of sources.  

As I get towards the end of the semester my thoughts inevitably turn to "escape" reading - and that means mystery novels. I read lots of different kinds of mysteries and have a lot of favorites. After teaching this class for a number of years I've accumulated a long list of art-related mysteries which might be of interest to you, once you don't have assigned readings anymore! Among my particular favorites are the Ngaio Marsh series featuring Inspector Alleyn and his wife Troy who is an artist and features in a number of the stories. I remember Sarah Caudwell's Thus was Adonis Murdered as being very funny in a dark way (it's on my list to re-read). John Creasey's Baron is always good fun and usually a very quick, satisfying, if formulaic, read. Ruth Dudley Edwards also has a series with the main character, the somewhat feckless, Robert Amiss. His pal Dame "Jack" Troutbeck is pretty outrageous at best and the attack on the world of contemporary art in Killing the Emperors (think Damien Hirst and Tracey Emin) isn't much of a mystery but is pretty satisfying if you agree that a lot of stuff that is regarded as art is mostly "a load of old rubbish."

Aaron Elkins has a couple of series but one features a curator in an art museum in Seattle. Dick Francis, one of my favorites, although his later work falls off a good bit, has one entry in his In the Frame. As usual with Francis there are horses and racing involved somewhere and the mystery is more of a puzzle but it will keep you entertained for an afternoon.

If you like mysteries set locally then you should try Nicholas Kilmer's series which starts with Harmony in Flesh and Black and features Fred Taylor, an art historian with hidden depths, who is based in Boston. Another local one you shouldn't miss is Jane Langton's Murder at the Gardner. I'm not crazy about Langton's series but had to read this one and I remember liking it. And of course no mention of Boston settings would be complete without our own Robert Parker and his detective Spenser. Here's what the blurb on Amazon says about Painted Ladies:

  • Spenser had a simple job-protect an art scholar during a ransom exchange for a stolen painting. No one was supposed to die. But the scholar had secrets no one knew, and uncovering them will endanger Spenser as well.
Among the books in the stack beside my bed that I'm looking forward to are Simon Tolkien's The Inheritance, and Neville Steed's Clockwork, featuring an amateur detective who collects antique toys. If you are into antiques and haven't yet come across the prolific Jonathan Gash and his Lovejoy series you should start with The Judas Pair. As is often the case the early books tend to be stronger than the later ones in the series, and Lovejoy's sex life gets very wearing after the first few.

The famous Florence flood of 1966 and the "mud angels" (students who flocked in from all over the globe to help with saving the art work) is at the center of a book called Angels of the Flood by Joanna Hines. Having had two trips to Florence and fallen under its spell quite thoroughly I went to some lengths to secure a copy of this (it's easier now as it is available for Kindle!) but found the story didn't live up to my expectations. When I say it felt like I was wading through it you'll get an idea of what it was like. And that reminds me that if you are in love with Italy then you should check out Donna Leon's wonderful series set in Venice, starting with Death at La Fenice (which really belongs on my theatre mystery list but I think of Venice itself as a work of art!).

As you can see I could go on and on. I'm planning to put a list together, like Candy's list of bibliomysteries and would be glad to hear from you if you have suggestions and additions, as well as comments. Happy reading!